6. BEZIER CURVE

How to Draw a Bézier Curve

Bézier curves are widely used in graphics and animations for creating smooth curves that can be scaled indefinitely. They are defined by points called control points. Here’s a step-by-step guide on how to draw a Bézier curve:

Step 1: Understand the Control Points

A Bézier curve requires at least two control points:

Step 2: Define Control Points

  1. Choose your points on a coordinate system. For example:
    • P0 at (x0, y0)
    • P1 at (x1, y1)
    • P2 at (x2, y2) for quadratic.
    • P3 at (x3, y3) for cubic.

Step 3: Calculate the Bézier Curve

Using the Bézier curve formula, you can calculate the position of points on the curve. For a cubic Bézier curve, it can be represented as:

$$
B(t) = (1-t)^3 P_0 + 3(1-t)^2 t P_1 + 3(1-t) t^2 P_2 + t^3 P_3 \quad \text{for } t \in [0, 1]
$$

Step 4: Draw the Curve

  1. Choose values for t (from 0 to 1 in increments, e.g., 0, 0.1, 0.2,…, 1).
  2. Calculate B(t) for each value of t using the formula.
  3. Plot the points calculated from B(t) on a graph.

Step 5: Connect the Points

After plotting the points, connect them smoothly to form the Bézier curve.

Applications of Bézier Curves

Bézier curves have numerous applications across various fields, including:

  1. Graphic Design: Used to create smooth, scalable shapes and paths in vector graphics.
  2. Animation: To define motion paths for objects, allowing for fluid movement transitions.
  3. Font Design: Used to design characters and glyphs in scalable vector formats.
  4. Computer-Aided Design (CAD): Employed in architecture and engineering for curves in design.
  5. Game Development: For creating paths and trajectories for moving objects.

The combination of control points offers flexibility and precision, making Bézier curves a foundational component in many digital design and animation applications

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